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Heartless Act

Heartless Act Price

5 printings · 4 sets · first printed 2020

Cheapest $0.16
Median $0.17
Highest $0.91
EDHREC Rank #4,806

Heartless Act has been printed 5 times across 4 sets, first in 2020 and most recently in 2025. Right now the cheapest printing is Commander Masters #166 at $0.16, while the most expensive is Ikoria: Lair of Behemoths #366 at $0.91 — about 6× more. The median across 5 priced printings is $0.17. Reprint risk: HIGH RISK — Reprinted 5x, including dedicated reprint sets like The List, Commander Masters.

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Every Heartless Act Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Commander Masters #166 (U) Cheapest 2023 $0.16 —
The List #IKO-91 (U) 2024 $0.16 —
Ikoria: Lair of Behemoths #91 (U) 2020 $0.17 $0.16 foil
Avatar: The Last Airbender #103 (U) 2025 $0.21 $0.02
Ikoria: Lair of Behemoths #366 (U) 2020 $0.91 $0.32

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Instant
Choose one —

• Destroy target creature with no counters on it.

• Remove up to three counters from target creature.
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

4 Precedents

If you choose the second mode for Heartless Act, you choose which counters to remove from the creature, no matter who controls the creature. You may choose counters of different kinds.

If you choose the first mode and the creature gains a counter in response, you can't remove counters from it instead; the spell just doesn't resolve. Similarly, if you choose the second mode and the creature loses its counters in response, you can't destroy it instead.

If you choose the second mode for Heartless Act, you choose which counters to remove from the creature, no matter who controls the creature. You may choose counters of different kinds.

If you choose the first mode and the creature gains a counter in response, you can't remove counters from it instead; the spell just doesn't resolve. Similarly, if you choose the second mode and the creature loses its counters in response, you can't destroy it instead.