Heart of Kiran Price
3 printings · 3 sets · first printed 2017
Heart of Kiran has been printed 3 times across 3 sets, first in 2017 and most recently in 2020. Right now the cheapest printing is Aether Revolt #153 at $0.42, while the most expensive is Aether Revolt Promos #153s at $2.97 — about 7× more. The median across 2 priced printings is $1.70. Reprint risk: ELEVATED — Reprinted 3x total; appeared once in a dedicated reprint set (Kaladesh Remastered).
Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.
Every Heart of Kiran Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Aether Revolt #153 (M) Cheapest | 2017 | $0.42 | $0.10 |
| Aether Revolt Promos #153s (M) Foil | 2017 | $2.97 | $0.60 foil |
| Kaladesh Remastered #242 (M) | 2020 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
Legality is a property of the card, not the printing, so it is identical for all 3 versions.
Official Judge Precedents
13 PrecedentsPaying Heart of Kiran’s alternative crew cost isn’t a loyalty ability. It can be done even if you’ve already activated a loyalty ability of the planeswalker this turn, and it can be done any time you could activate Heart of Kiran’s crew ability.
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.
You may tap more creatures than necessary to activate a crew ability.
You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.
Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.