Happily Ever After Price
6 printings · 3 sets · first printed 2019
Happily Ever After has been printed 6 times across 3 sets, first in 2019 and most recently in 2026. Right now the cheapest printing is Throne of Eldraine #16 at $0.33, while the most expensive is Secret Lair Drop #1828 at $3.07 — about 9× more. The median across 6 priced printings is $0.78. Reprint risk: HIGH RISK — Reprinted 2x in the last 2 years.
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Every Happily Ever After Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Throne of Eldraine #16 (R) Cheapest | 2019 | $0.33 | $0.10 foil |
| Throne of Eldraine #337 (R) | 2019 | $0.35 | $0.03 |
| Throne of Eldraine Promos #16p (R) | 2019 | $0.38 | $0.09 |
| Secret Lair Drop #2611 (R) | 2026 | $1.19 | — |
| Throne of Eldraine Promos #16s (R) Foil | 2019 | $1.22 | $0.23 foil |
| Secret Lair Drop #1828 (R) Foil | 2024 | $3.07 | $1.15 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Legality is a property of the card, not the printing, so it is identical for all 6 versions.
Official Judge Precedents
7 PrecedentsThe card types that could appear among your permanents and cards in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes, such as legendary and basic, aren't card types.
The second triggered ability of Happily Ever After has one very long intervening "if" clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.
Players can't take any actions during your turn before your upkeep begins.
Lands are normally colorless permanents, even if they tap for mana of a certain color.
You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.
In a Two-Headed Giant game, Happily Ever After's first ability causes each team to gain 5 life twice.
Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won't be counted among the card types of cards in your graveyard.