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Hall of Storm Giants

Hall of Storm Giants Price

5 printings · 2 sets · first printed 2021

Cheapest $0.44
Median $2.10
Highest $28.13
EDHREC Rank #5,648

Hall of Storm Giants has been printed 5 times across 2 sets, first in 2021. Right now the cheapest printing is Adventures in the Forgotten Realms #257 at $0.44, while the most expensive is Adventures in the Forgotten Realms Promos #257a at $28.13 — about 64× more. The median across 5 priced printings is $2.10. Reprint risk: LOW — Reprinted 5x historically, most recently in 2021 -- no dedicated reprint sets or recent activity.

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Every Hall of Storm Giants Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Adventures in the Forgotten Realms #257 (R) Cheapest 2021 $0.44 $0.06
Adventures in the Forgotten Realms #354 (R) 2021 $1.24 $0.30
Adventures in the Forgotten Realms Promos #257s (R) Foil 2021 $2.10 $0.75 foil
Adventures in the Forgotten Realms Promos #257p (R) 2021 $2.12 $3.70
Adventures in the Forgotten Realms Promos #257a (R) Foil 2021 $28.13 $14.00 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Land
If you control two or more other lands, this land enters tapped.

T: Add U.

5U: Until end of turn, this land becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

4 Precedents

If you turn Hall of Storm Giants into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.

If you activate Hall of Storm Giants's last ability multiple times, it gains multiple instances of ward {3}. Each of those instances will trigger separately and ask the opponent who controls the spell or ability to pay {3}. If they don't for any of those instances, the spell or ability will be countered.

If an opponent casts a spell or ability that targets Hall of Storm Giants, and you activate the last ability in response, the ward ability Hall of Storm Giants gains won't trigger. (However, if it already had ward at the moment it became the target of the spell or ability, that instance of ward would trigger.)

If Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.