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Hakbal of the Surging Soul

Hakbal of the Surging Soul Price

4 printings · 1 set · first printed 2023

Cheapest $0.23
Median $1.30
Highest $3.40
EDHREC Rank #3,892

Hakbal of the Surging Soul has been printed 4 times across 1 set, first in 2023. Right now the cheapest printing is The Lost Caverns of Ixalan Commander #123 at $0.23, while the most expensive is The Lost Caverns of Ixalan Commander #19 at $3.40 — about 15× more. The median across 4 priced printings is $1.30. The cheapest non-foil copy is The Lost Caverns of Ixalan Commander #3 at $0.44. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like The Lost Caverns of Ixalan Commander.

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Every Hakbal of the Surging Soul Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
The Lost Caverns of Ixalan Commander #123 (M) Foil Cheapest 2023 $0.23 —
The Lost Caverns of Ixalan Commander #3 (M) 2023 $0.44 $0.75
The Lost Caverns of Ixalan Commander #29 (M) 2023 $2.16 $1.80
The Lost Caverns of Ixalan Commander #19 (M) 2023 $3.40 $8.50 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Merfolk Scout
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)

Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
3 / 3
Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

8 Precedents

If you control multiple Merfolk, you choose the order in which they explore. Make sure it's clear which Merfolk is exploring before you reveal any cards.

Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.

If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.

If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.

In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)

Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.

Each of your Merfolk creatures will explore during the resolution of Hakbal of the Surging Soul's first ability. Players won't be able to respond between the explores.