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Gyre Sage

Gyre Sage Price

5 printings · 5 sets · first printed 2013

Cheapest $0.65
Median $2.25
Highest $2.77
EDHREC Rank #845

Gyre Sage has been printed 5 times across 5 sets, first in 2013 and most recently in 2025. Right now the cheapest printing is Final Fantasy Commander #306 at $0.65, while the most expensive is March of the Machine Commander #300 at $2.77 — about 4× more. The median across 5 priced printings is $2.25. Reprint risk: HIGH RISK — Reprinted 5x, including dedicated reprint sets like Final Fantasy Commander, March of the Machine Commander.

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Every Gyre Sage Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Final Fantasy Commander #306 (R) Cheapest 2025 $0.65 $0.45
Gatecrash #123 (R) 2013 $1.24 $0.35
Midnight Hunt Commander #140 (R) 2021 $2.25 —
RNA Guild Kit #112 (R) 2019 $2.44 $1.00
March of the Machine Commander #300 (R) 2023 $2.77 $0.25

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Elf Druid
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

T: Add G for each +1/+1 counter on this creature.
1 / 2
Legal In
Pioneer Modern Legacy Vintage Commander Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

7 Precedents

Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.

If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.