Guardian of Faith Price
8 printings · 5 sets · first printed 2021
Guardian of Faith has been printed 8 times across 5 sets, first in 2021 and most recently in 2026. Right now the cheapest printing is Secrets of Strixhaven Commander #148 at $0.62, while the most expensive is Adventures in the Forgotten Realms Promos #18a at $28.77 — about 46× more. The median across 6 priced printings is $4.33. Reprint risk: HIGH RISK — Reprinted 8x, including dedicated reprint sets like The List, Secrets of Strixhaven Commander.
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Every Guardian of Faith Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Secrets of Strixhaven Commander #148 (R) Cheapest | 2026 | $0.62 | $0.26 |
| Adventures in the Forgotten Realms #18 (R) | 2021 | $1.99 | — |
| Adventures in the Forgotten Realms #362 (R) | 2021 | $3.74 | $1.00 |
| Adventures in the Forgotten Realms Promos #18p (R) | 2021 | $4.91 | $5.00 |
| Adventures in the Forgotten Realms Promos #18s (R) Foil | 2021 | $8.20 | $3.80 foil |
| Adventures in the Forgotten Realms Promos #18a (R) Foil | 2021 | $28.77 | $17.50 foil |
| Magic Online Promos #92636 (R) | 2026 | — | — |
| The List #AFR-18 (R) | 2026 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Legality is a property of the card, not the printing, so it is identical for all 8 versions.
Official Judge Precedents
8 PrecedentsPhased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
An attacking or blocking creature that phases out is removed from combat.
As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
Choices made for permanents as they entered the battlefield are remembered when they phase in.