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Grim Affliction

Grim Affliction Price

3 printings · 3 sets · first printed 2011

Cheapest $0.26
Median $0.32
Highest $0.53
EDHREC Rank #4,573

Grim Affliction has been printed 3 times across 3 sets, first in 2011 and most recently in 2019. Right now the cheapest printing is New Phyrexia #63 at $0.26, while the most expensive is The List #MM2-84 at $0.53 — about 2× more. The median across 3 priced printings is $0.32. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like The List, Modern Masters 2015.

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Every Grim Affliction Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
New Phyrexia #63 (C) Cheapest 2011 $0.26 $0.05
Modern Masters 2015 #84 (C) 2015 $0.32 $0.11
The List #MM2-84 (C) 2019 $0.53 $0.18

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Instant
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legal In
Modern Legacy Vintage Commander Pauper Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

7 Precedents

You may choose the creature you put the -1/-1 counter on to get another -1/-1 counter when proliferating.

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.