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Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer Price

4 printings · 3 sets · first printed 2022

Cheapest $13.56
Median $13.85
Highest $14.70
EDHREC Rank #2,798

Greensleeves, Maro-Sorcerer has been printed 4 times across 3 sets, first in 2022 and most recently in 2025. Right now the cheapest printing is The List #DMC-27 at $13.56, while the most expensive is Dominaria United Commander #27 at $14.70. The median across 4 priced printings is $13.85. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like The List, Dominaria United Commander.

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Every Greensleeves, Maro-Sorcerer Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
The List #DMC-27 (M) Cheapest 2023 $13.56 $10.00
Secret Lair Drop #2193 (M) 2025 $13.73 $9.50
Dominaria United Commander #77 (M) 2022 $13.97 $7.75
Dominaria United Commander #27 (M) 2022 $14.70 $10.00

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Elemental Sorcerer
Protection from planeswalkers and from Wizards

Greensleeves's power and toughness are each equal to the number of lands you control.

Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
* / *
Legal In
Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

4 Precedents

The ability that defines Greensleeves, Maro-Sorcerer's power and toughness works in all zones, not just on the battlefield.

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).