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Gonti's Aether Heart

Gonti's Aether Heart Price

3 printings · 3 sets · first printed 2017

Cheapest $0.52
Median $1.07
Highest $12.50
EDHREC Rank #3,661

Gonti's Aether Heart has been printed 3 times across 3 sets, first in 2017 and most recently in 2024. Right now the cheapest printing is Modern Horizons 3 Commander #294 at $0.52, while the most expensive is Aether Revolt Promos #152s at $12.50 — about 24× more. The median across 3 priced printings is $1.07. Reprint risk: ELEVATED — Reprinted 3x total; appeared once in a dedicated reprint set (Modern Horizons 3 Commander).

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Every Gonti's Aether Heart Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Modern Horizons 3 Commander #294 (M) Cheapest 2024 $0.52 $0.10
Aether Revolt #152 (M) 2017 $1.07 $0.72
Aether Revolt Promos #152s (M) Foil 2017 $12.50 $5.50 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact you control enters, you get EE (two energy counters).

Pay eight E, Exile Gonti's Aether Heart: Take an extra turn after this one.
Legal In
Pioneer Modern Legacy Vintage Commander Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

9 Precedents

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

{E} is the energy symbol. It represents one energy counter.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.