Skip to main content
Glen Elendra Archmage

Glen Elendra Archmage Price

7 printings · 6 sets · first printed 2008

Cheapest $9.77
Median $11.85
Highest $50.03
EDHREC Rank #1,716

Glen Elendra Archmage has been printed 7 times across 6 sets, first in 2008 and most recently in 2025. Right now the cheapest printing is Ultimate Masters #58 at $9.77, while the most expensive is Secret Lair Drop #115 at $50.03 — about 5× more. The median across 7 priced printings is $11.85. Reprint risk: HIGH RISK — Reprinted 7x, including dedicated reprint sets like Wilds of Eldraine Commander, Ultimate Masters.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Glen Elendra Archmage Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Ultimate Masters #58 (R) Cheapest 2018 $9.77 $7.00
Modern Masters #47 (R) 2013 $10.69 $11.50 foil
Wilds of Eldraine Commander #94 (R) 2023 $11.24 $6.00
Secret Lair Drop #2171 (R) 2025 $11.85 $7.00
Eventide #22 (R) 2008 $14.10 $27.50 foil
30th Anniversary Play Promos #16 (R) Foil 2022 $26.07 $16.00 foil
Secret Lair Drop #115 (R) Foil 2020 $50.03 $31.00 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Faerie Wizard
Flying

U, Sacrifice this creature: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
Legal In
Modern Legacy Vintage Commander Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 7 versions.

Official Judge Precedents

7 Precedents

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

If a creature with persist stops being a creature, persist will still work.