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Genesis Hydra

Genesis Hydra Price

9 printings · 9 sets · first printed 2014

Cheapest $0.35
Median $0.40
Highest $1.18
EDHREC Rank #2,698

Genesis Hydra has been printed 9 times across 9 sets, first in 2014 and most recently in 2024. Right now the cheapest printing is Magic 2015 Promos #176★ at $0.35, while the most expensive is The List #M15-176 at $1.18 — about 3× more. The median across 8 priced printings is $0.40. The cheapest non-foil copy is Magic 2015 #176 at $0.36. Reprint risk: HIGH RISK — Reprinted 9x, including dedicated reprint sets like Outlaws of Thunder Junction Commander, March of the Machine Commander.

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Every Genesis Hydra Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Magic 2015 Promos #176★ (R) Foil Cheapest 2015 $0.35 $0.30 foil
Magic 2015 #176 (R) 2014 $0.36 $0.08
March of the Machine Commander #298 (R) 2023 $0.38 $0.06
Neon Dynasty Commander #118 (R) 2022 $0.39 —
Outlaws of Thunder Junction Commander #193 (R) 2024 $0.41 —
Commander 2020 #172 (R) 2020 $0.48 $0.20
Iconic Masters #163 (R) 2017 $0.54 $0.15
The List #M15-176 (R) 2020 $1.18 $0.25
Magic Online Promos #55870 (R) Foil 2017 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

This creature enters with X +1/+1 counters on it.
0 / 0
Legal In
Pioneer Modern Legacy Vintage Commander Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 9 versions.

Official Judge Precedents

6 Precedents

A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.

If you have fewer than X cards in your library, you reveal all of them.

If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.

Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.

If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.

If a card in a player's library has {X} in its mana cost, X is considered to be 0.