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Gemstone Caverns

Gemstone Caverns Price

10 printings · 5 sets · first printed 2006

Cheapest $60.90
Median $79.63
Highest $343.20
EDHREC Rank #181

Gemstone Caverns has been printed 10 times across 5 sets, first in 2006 and most recently in 2025. Right now the cheapest printing is Time Spiral Remastered #280 at $60.90, while the most expensive is Edge of Eternities: Stellar Sights #151 at $343.20 — about 6× more. The median across 9 priced printings is $79.63. 1 serialized (numbered) printing is listed below but left out of the headline prices. Reprint risk: HIGH RISK — Reprinted 10x, including dedicated reprint sets like Tales of Middle-earth Commander, The List.

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Every Gemstone Caverns Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Time Spiral Remastered #280 (M) Cheapest 2021 $60.90 $51.00
The List #TSP-274 (R) 2021 $63.39 $54.00
Time Spiral #274 (R) 2006 $64.34 $54.00
Edge of Eternities: Stellar Sights #16 (M) 2025 $66.15 $53.00
Tales of Middle-earth Commander #364 (M) 2023 $79.63 $65.00
Edge of Eternities: Stellar Sights #61 (M) 2025 $90.51 $75.00
Edge of Eternities: Stellar Sights #106 (M) Foil 2025 $310.03 $250.00 foil
Tales of Middle-earth Commander #394 (M) Foil 2023 $318.49 $220.00 foil
Edge of Eternities: Stellar Sights #151 (M) Foil 2025 $343.20 $390.00 foil
Tales of Middle-earth Commander #394z (M) Foil Serialized 2023 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

T: Add C. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legal In
Modern Legacy Vintage Commander Brawl PreDH

Legality is a property of the card, not the printing, so it is identical for all 10 versions.

Official Judge Precedents

2 Precedents

A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

If multiple Gemstone Caverns are put onto the battlefield under a single player's control before the game begins, the "legend rule" won't put the extras into that player's graveyard until just before the starting player gets priority during the game's first upkeep step. There's no opportunity to tap the extras for mana.