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Geier Reach Sanitarium

Geier Reach Sanitarium Price

10 printings · 10 sets · first printed 2016

Cheapest $0.78
Median $2.88
Highest $22.92
EDHREC Rank #447

Geier Reach Sanitarium has been printed 10 times across 10 sets, first in 2016 and most recently in 2026. Right now the cheapest printing is Foundations Commander #303 at $0.78, while the most expensive is Secret Lair Drop #1408 at $22.92 — about 29× more. The median across 9 priced printings is $2.88. Reprint risk: HIGH RISK — Reprinted 10x, including dedicated reprint sets like Foundations Commander, The Lost Caverns of Ixalan Commander.

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Every Geier Reach Sanitarium Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Foundations Commander #303 (R) Cheapest 2026 $0.78 $0.80
Forgotten Realms Commander #241 (R) 2021 $2.27 —
Eldritch Moon #203 (R) 2016 $2.60 $13.80 foil
The Lost Caverns of Ixalan Commander #335 (R) 2023 $2.81 —
Commander 2019 #246 (R) 2019 $2.88 —
Dominaria United Commander #213 (R) 2022 $3.67 —
Commander Masters #1000 (R) 2023 $3.72 —
Eldritch Moon Promos #203s (R) Foil 2016 $16.59 $13.50 foil
Secret Lair Drop #1408 (R) 2023 $22.92 $11.50
Shadows over Innistrad Remastered #270 (R) 2023 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Land
T: Add C.

2, T: Each player draws a card, then discards a card.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 10 versions.

Official Judge Precedents

2 Precedents

When you activate Geier Reach Sanitarium's last ability, first each player draws a card. Then the player whose turn it is selects a card from their hand and sets it aside without revealing it; proceeding in turn order, each other player does the same. Then the cards that were set aside are discarded at once.

If more than one player discards a card with madness simultaneously, the player whose turn it is puts their madness abilities onto the stack first, then each other player does the same in turn order. The last one put onto the stack resolves first, and a spell cast this way will resolve before resolving the next madness ability.