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Flayer Husk

Flayer Husk Price

6 printings · 6 sets · first printed 2011

Cheapest $0.19
Median $0.23
Highest $0.27
EDHREC Rank #11,966

Flayer Husk has been printed 6 times across 6 sets, first in 2011 and most recently in 2020. Right now the cheapest printing is Modern Masters 2015 #214 at $0.19, while the most expensive is The List #PCA-110 at $0.27. The median across 6 priced printings is $0.23. Reprint risk: HIGH RISK — Reprinted 6x, including dedicated reprint sets like Double Masters, The List.

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Every Flayer Husk Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Modern Masters 2015 #214 (C) Cheapest 2015 $0.19 —
Mirrodin Besieged #107 (C) 2011 $0.20 $0.02
Double Masters #256 (C) 2020 $0.22 —
Planechase Anthology #110 (C) 2016 $0.24 —
Planechase 2012 #110 (C) 2012 $0.25 $0.02
The List #PCA-110 (C) 2019 $0.27 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip 2
Legal In
Modern Legacy Vintage Commander Pauper Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

4 Precedents

Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.