Firja's Retribution Price
4 printings · 3 sets · first printed 2021
Firja's Retribution has been printed 4 times across 3 sets, first in 2021 and most recently in 2022. Right now the cheapest printing is Commander Legends: Battle for Baldur's Gate #846 at $0.30, while the most expensive is Kaldheim Promos #210s at $3.39 — about 11× more. The median across 4 priced printings is $0.45. Reprint risk: ELEVATED — Reprinted 4x total; appeared once in a dedicated reprint set (Commander Legends: Battle for Baldur's Gate).
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Every Firja's Retribution Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Commander Legends: Battle for Baldur's Gate #846 (R) Cheapest | 2022 | $0.30 | — |
| Kaldheim #210 (R) | 2021 | $0.34 | $0.05 |
| Kaldheim Promos #210p (R) | 2021 | $0.57 | $0.06 |
| Kaldheim Promos #210s (R) Foil | 2021 | $3.39 | $1.05 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain "
III — Angels you control gain double strike until end of turn.
Legality is a property of the card, not the printing, so it is identical for all 4 versions.
Official Judge Precedents
9 PrecedentsA chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
The power of the target creature must be less than the power of the Angel as you activate the ability. As the ability tries to resolve, the powers are compared again. If the power of the target creature is no longer less than the power of the Angel, the ability won't resolve. If the Angel is no longer on the battlefield at that time, use its power as it last existed on the battlefield to determine if the ability resolves.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
Only Angels you control as the chapter II ability resolves will gain the activated ability. Similarly, only Angels you control as the chapter III ability resolves will gain double strike. In both cases, Angels that come under your control later in the turn won't gain the ability.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.