Fiery Temper Price
13 printings · 12 sets · first printed 2002
Fiery Temper has been printed 13 times across 12 sets, first in 2002 and most recently in 2025. Right now the cheapest printing is Shadows over Innistrad #156 at $0.21, while the most expensive is DCI Promos #3 at $6.29 — about 30× more. The median across 9 priced printings is $0.37. Reprint risk: HIGH RISK — Reprinted 13x, including dedicated reprint sets like Innistrad Remastered, Shadows over Innistrad Remastered.
Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.
Every Fiery Temper Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Shadows over Innistrad #156 (C) Cheapest | 2016 | $0.21 | $0.12 |
| The List #SOI-156 (C) | 2019 | $0.26 | $0.20 |
| Ultimate Masters #129 (C) | 2018 | $0.27 | $0.12 |
| Commander 2019 #142 (C) | 2019 | $0.35 | — |
| Time Spiral Timeshifted #62 (S) | 2006 | $0.37 | $0.17 |
| Innistrad Remastered #154 (U) | 2025 | $0.40 | $0.15 foil |
| Friday Night Magic 2016 #11 (R) Foil | 2016 | $0.51 | $0.60 foil |
| Torment #97 (C) | 2002 | $0.61 | $0.30 |
| DCI Promos #3 (R) Foil | 2006 | $6.29 | $1.00 foil |
| Shadows over Innistrad Remastered #154 (U) | 2023 | — | — |
| Jumpstart: Historic Horizons #440 (C) | 2021 | — | — |
| Magic Online Promos #62217 (R) Foil | 2017 | — | — |
| Magic Online Promos #35978 (C) Foil | 2014 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Madness
Legality is a property of the card, not the printing, so it is identical for all 13 versions.
Official Judge Precedents
9 PrecedentsIf you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.