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Fiery Emancipation

Fiery Emancipation Price

7 printings · 5 sets · first printed 2020

Cheapest $7.98
Median $15.46
Highest $23.93
EDHREC Rank #862

Fiery Emancipation has been printed 7 times across 5 sets, first in 2020 and most recently in 2026. Right now the cheapest printing is Marvel Universe #70 at $7.98, while the most expensive is Core Set 2021 #366 at $23.93 — about 3× more. The median across 6 priced printings is $15.46. Reprint risk: ELEVATED — Reprinted 7x total, including once in the last 2 years.

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Every Fiery Emancipation Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Marvel Universe #70 (M) Cheapest 2026 $7.98 $5.00
Wilds of Eldraine: Enchanting Tales #42 (R) 2023 $10.25 $6.50
Core Set 2021 #143 (M) 2020 $13.38 $7.50
Core Set 2021 Promos #143s (M) Foil 2020 $17.55 $9.00 foil
Core Set 2021 Promos #143p (M) 2020 $18.13 $7.00
Core Set 2021 #366 (M) 2020 $23.93 $12.50
Magic Online Promos #82002 (M) 2020 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 7 versions.

Official Judge Precedents

3 Precedents

If an effect asks you to divide damage among targets, you must divide the unmodified damage before tripling it.

If a creature with trample you control would deal combat damage to a blocking creature while you control Fiery Emancipation, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 2 damage assigned to the blocking creature and 1 damage assigned to the defending player. It will then deal 6 damage to the blocking creature and 3 damage to the defending player.

If multiple replacement or prevention effects try to modify damage that would be dealt to a player or permanent, the player or the controller of the permanent chooses the order in which they apply.