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Fathom Mage

Fathom Mage Price

10 printings · 10 sets · first printed 2013

Cheapest $0.25
Median $0.48
Highest $5.55
EDHREC Rank #1,713

Fathom Mage has been printed 10 times across 10 sets, first in 2013 and most recently in 2025. Right now the cheapest printing is Final Fantasy Commander #325 at $0.25, while the most expensive is Gatecrash Promos #162★ at $5.55 — about 22× more. The median across 9 priced printings is $0.48. Reprint risk: HIGH RISK — Reprinted 10x, including dedicated reprint sets like Final Fantasy Commander, New Capenna Commander.

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Every Fathom Mage Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Final Fantasy Commander #325 (R) Cheapest 2025 $0.25 $0.09
Gatecrash #162 (R) 2013 $0.38 $0.24
Commander Anthology Volume II #156 (R) 2018 $0.40 $0.12
Commander Legends #445 (R) 2020 $0.43 $0.09
The List #GK2-118 (R) 2020 $0.48 $0.07
Commander 2016 #198 (R) 2016 $0.50 $0.24
RNA Guild Kit #118 (R) 2019 $0.52 $0.15
New Capenna Commander #339 (R) 2022 $0.84 $0.09
Gatecrash Promos #162★ (R) Foil 2013 $5.55 $2.75 foil
Magic Online Promos #48001 (R) Foil 2015 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Human Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on this creature, you may draw a card.
1 / 1
Legal In
Pioneer Modern Legacy Vintage Commander Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 10 versions.

Official Judge Precedents

9 Precedents

If multiple +1/+1 counters are placed on Fathom Mage simultaneously, its last ability will trigger once for each of those counters.

Fathom Mage's last ability will trigger whenever any +1/+1 counter is placed on it, not just ones due to the evolve ability.

If Fathom Mage enters with a +1/+1 counter on it (perhaps due to Master Biomancer), its last ability will trigger once for each +1/+1 counter it entered with.

If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.