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Fabrication Module

Fabrication Module Price

3 printings · 3 sets · first printed 2016

Cheapest $0.29
Median $0.35
Highest $0.42
EDHREC Rank #9,311

Fabrication Module has been printed 3 times across 3 sets, first in 2016 and most recently in 2023. Right now the cheapest printing is Kaladesh #211 at $0.29, while the most expensive is The List #KLD-211 at $0.42. The median across 2 priced printings is $0.35. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like The List, Kaladesh Remastered.

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Every Fabrication Module Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Kaladesh #211 (U) Cheapest 2016 $0.29 $0.02
The List #KLD-211 (U) 2023 $0.42 —
Kaladesh Remastered #238 (U) 2020 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Artifact
Whenever you get one or more E (energy counters), put a +1/+1 counter on target creature you control.

4, T: You get E.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

10 Precedents

If you get multiple {E} at once, you only put one +1/+1 counter on a creature, not one counter for each {E}. If you get multiple {E} at different times, Fabrication Module's ability triggers once each time.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

{E} is the energy symbol. It represents one energy counter.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.