Ezuri, Stalker of Spheres Price
5 printings · 2 sets · first printed 2023
Ezuri, Stalker of Spheres has been printed 5 times across 2 sets, first in 2023. Right now the cheapest printing is Phyrexia: All Will Be One Promos #201p at $0.73, while the most expensive is Phyrexia: All Will Be One #460 at $6.61 — about 9× more. The median across 5 priced printings is $1.26. Reprint risk: LOW — Reprinted 5x historically, most recently in 2023 -- no dedicated reprint sets or recent activity.
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Every Ezuri, Stalker of Spheres Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Phyrexia: All Will Be One Promos #201p (R) Cheapest | 2023 | $0.73 | $0.50 |
| Phyrexia: All Will Be One #317 (R) | 2023 | $0.74 | $0.80 |
| Phyrexia: All Will Be One #201 (R) | 2023 | $1.26 | $0.38 |
| Phyrexia: All Will Be One Promos #201s (R) Foil | 2023 | $1.73 | $0.80 foil |
| Phyrexia: All Will Be One #460 (R) Foil | 2023 | $6.61 | $3.50 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Whenever you proliferate, draw a card.
Legality is a property of the card, not the printing, so it is identical for all 5 versions.
Official Judge Precedents
8 PrecedentsTo proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
If you proliferate twice, you don't have to choose the same set of players and/or permanents to get additional counters each time.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
While proliferating twice, players can't respond between proliferating the first time and proliferating the second time.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.