Experiment One Price
10 printings · 9 sets · first printed 2013
Experiment One has been printed 10 times across 9 sets, first in 2013 and most recently in 2024. Right now the cheapest printing is Ravnica Remastered #137 at $0.18, while the most expensive is Friday Night Magic 2013 #9 at $0.52 — about 3× more. The median across 8 priced printings is $0.28. Reprint risk: HIGH RISK — Reprinted 10x, including dedicated reprint sets like Pioneer Masters, Ravnica Remastered.
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Every Experiment One Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Ravnica Remastered #137 (U) Cheapest | 2024 | $0.18 | — |
| Ravnica Remastered #346 (U) | 2024 | $0.23 | — |
| RNA Guild Kit #111 (U) | 2019 | $0.24 | $0.01 |
| Gatecrash #119 (U) | 2013 | $0.27 | $0.03 |
| Commander 2015 #184 (U) | 2015 | $0.28 | $0.02 |
| Double Masters 2022 #146 (C) | 2022 | $0.29 | — |
| The List #C15-184 (U) | 2019 | $0.30 | — |
| Friday Night Magic 2013 #9 (R) Foil | 2013 | $0.52 | $0.15 foil |
| Pioneer Masters #173 (U) | 2024 | — | — |
| Magic Online Promos #49838 (U) Foil | 2013 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Legality is a property of the card, not the printing, so it is identical for all 10 versions.
Official Judge Precedents
7 PrecedentsWhen comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.