Excalibur II Price
3 printings · 2 sets · first printed 2025
Excalibur II has been printed 3 times across 2 sets, first in 2025. Right now the cheapest printing is Final Fantasy #257 at $0.87, while the most expensive is Final Fantasy Promos #257s at $5.70 — about 7× more. The median across 3 priced printings is $2.25. Reprint risk: HIGH RISK — Reprinted 3x in the last 2 years.
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Every Excalibur II Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Final Fantasy #257 (R) Cheapest | 2025 | $0.87 | $0.52 |
| Final Fantasy #352 (R) | 2025 | $2.25 | $0.80 |
| Final Fantasy Promos #257s (R) Foil | 2025 | $5.70 | $1.30 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip
Legality is a property of the card, not the printing, so it is identical for all 3 versions.
Official Judge Precedents
5 PrecedentsIf the equipped creature is dealt lethal damage at the same time that you gain life, it will die before Excalibur II's first ability would resolve.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Excalibur II's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Excalibur II's first ability triggers only once.
Excalibur II's first ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.
In a Two-Headed Giant game, life gained by your teammate won't cause Excalibur II's first ability to trigger, even though it caused your team's life total to increase.