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Evolution Sage

Evolution Sage Price

8 printings · 8 sets · first printed 2019

Cheapest $2.04
Median $3.08
Highest $37.94
EDHREC Rank #402

Evolution Sage has been printed 8 times across 8 sets, first in 2019 and most recently in 2026. Right now the cheapest printing is The List #WAR-159 at $2.04, while the most expensive is Secret Lair Drop #765 at $37.94 — about 19× more. The median across 8 priced printings is $3.08. Reprint risk: HIGH RISK — Reprinted 8x, including dedicated reprint sets like Lorwyn Eclipsed Commander, The List.

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Every Evolution Sage Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
The List #WAR-159 (U) Cheapest 2024 $2.04 $2.75
Zendikar Rising Commander #65 (U) 2020 $2.28 $2.25
Lorwyn Eclipsed Commander #105 (U) 2026 $2.87 $2.00
New Capenna Commander #287 (U) 2022 $3.07 $2.25
The Lost Caverns of Ixalan Commander #240 (U) 2023 $3.08 $2.00
War of the Spark #159 (U) 2019 $3.57 $2.75
Phyrexia: All Will Be One Commander #108 (U) 2023 $3.73 $2.25
Secret Lair Drop #765 (R) Foil 2024 $37.94 $20.50 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Elf Druid
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
Legal In
Pioneer Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 8 versions.

Official Judge Precedents

9 Precedents

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.