Everlasting Torment Price
3 printings · 3 sets · first printed 2008
Everlasting Torment has been printed 3 times across 3 sets, first in 2008 and most recently in 2026. Right now the cheapest printing is Lorwyn Eclipsed Commander #121 at $0.23, while the most expensive is Shadowmoor #186 at $4.48 — about 19× more. The median across 3 priced printings is $2.41. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Lorwyn Eclipsed Commander, Commander 2016.
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Every Everlasting Torment Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Lorwyn Eclipsed Commander #121 (R) Cheapest | 2026 | $0.23 | $0.07 |
| Commander 2016 #233 (R) | 2016 | $2.41 | $0.60 |
| Shadowmoor #186 (R) | 2008 | $4.48 | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Legality is a property of the card, not the printing, so it is identical for all 3 versions.
Official Judge Precedents
8 PrecedentsIf a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.
Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.
Spells and abilities that replace or redirect damage aren't affected by Everlasting Torment's second ability. They'll work as normal.
The last ability affects all damage, whether it's dealt by creatures, other permanents, spells, or cards that aren't on the battlefield. Wither works everywhere.
If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won't do anything. (If the number is lower than your current life total, the effect will work as normal.)
Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.
The "damage can't be prevented" statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don't do anything.
Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.