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Eternity Vessel

Eternity Vessel Price

4 printings · 2 sets · first printed 2009

Cheapest $15.54
Median $15.54
Highest $15.54
EDHREC Rank #9,800

Eternity Vessel has been printed 4 times across 2 sets, first in 2009 and most recently in 2026. Right now the cheapest printing is Zendikar #200 at $15.54. The median across 1 priced printing is $15.54. Reprint risk: HIGH RISK — Reprinted 3x in the last 2 years.

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Every Eternity Vessel Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Zendikar #200 (M) Cheapest 2009 $15.54 $5.00
The Zeta Set #345 (R) 2026 — —
The Zeta Set #103 (R) 2026 — —
The Zeta Set #224 (R) 2026 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Artifact
This artifact enters with X charge counters on it, where X is your life total.

Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.
Legal In
Modern Legacy Vintage Commander Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

6 Precedents

For your life total to become the number of charge counters on Eternity Vessel, you actually gain or lose the necessary amount of life. For example, if your life total is 4 when Eternity Vessel's landfall ability resolves and Eternity Vessel has 12 charge counters on it, the ability will cause you to gain 8 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

Eternity Vessel's landfall ability cares only about how many charge counters are on it, not what its controller's life total was as it entered. The number of charge counters may be changed by other spells and abilities.

In a Two-Headed Giant game, your life total is the same as your team's life total, so Eternity Vessel enters with a number of charge counters on it equal to your team's life total. When its landfall ability resolves, it causes its controller to lose or gain the appropriate amount of life, and the team's life total is adjusted by the amount of life the player gains or loses as a result of this ability. Suppose Eternity Vessel has 15 charge counters on it when its landfall ability resolves, and its controller's team has 11 life. That player's life total is 11, which becomes 15, for a net gain of 4 life. The team's life total becomes 15.

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).