Skip to main content
Escape Tunnel

Escape Tunnel Price

4 printings · 4 sets · first printed 2024

Cheapest $0.22
Median $0.27
Highest $0.34
EDHREC Rank #792

Escape Tunnel has been printed 4 times across 4 sets, first in 2024 and most recently in 2026. Right now the cheapest printing is Teenage Mutant Ninja Turtles #184 at $0.22, while the most expensive is Edge of Eternities Commander #157 at $0.34. The median across 3 priced printings is $0.27. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like The List, Edge of Eternities Commander.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Escape Tunnel Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Teenage Mutant Ninja Turtles #184 (C) Cheapest 2026 $0.22 —
Murders at Karlov Manor #261 (C) 2024 $0.27 $0.02
Edge of Eternities Commander #157 (C) 2025 $0.34 $0.01
The List #EOC-157 (C) 2026 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Land
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

T, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Legal In
Standard Pioneer Modern Legacy Vintage Commander Pauper Brawl

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

4 Precedents

If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.

Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.

Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.

If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.