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Entourage of Trest

Entourage of Trest Price

5 printings · 5 sets · first printed 2016

Cheapest $0.07
Median $0.10
Highest $0.28
EDHREC Rank #17,411

Entourage of Trest has been printed 5 times across 5 sets, first in 2016 and most recently in 2026. Right now the cheapest printing is Conspiracy: Take the Crown #64 at $0.07, while the most expensive is Commander Masters #285 at $0.28 — about 4× more. The median across 3 priced printings is $0.10. Reprint risk: HIGH RISK — Reprinted 5x, including dedicated reprint sets like The List, Commander Masters.

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Every Entourage of Trest Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Conspiracy: Take the Crown #64 (C) Cheapest 2016 $0.07 $0.75 foil
Commander Legends #224 (C) 2020 $0.10 —
Commander Masters #285 (C) 2023 $0.28 —
The List #CN2-64 (C) 2026 — —
Treasure Chest #65783 (C) 2016 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Elf Soldier
When this creature enters, you become the monarch.

This creature can block an additional creature each combat as long as you're the monarch.
4 / 4
Legal In
Legacy Vintage Commander Pauper

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

7 Precedents

Entourage of Trest checks if you're the monarch only as blockers are declared. If it blocks two attacking creatures, another player becoming the monarch won't change or undo that block.

If a creature blocks two creatures, its combat damage is assigned to those creatures and vice versa using the same rules as if one creature were blocked by two creatures.

If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.

If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.

There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.

The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.