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Emperor of Bones

Emperor of Bones Price

3 printings · 2 sets · first printed 2024

Cheapest $1.61
Median $3.60
Highest $4.95
EDHREC Rank #5,379

Emperor of Bones has been printed 3 times across 2 sets, first in 2024. Right now the cheapest printing is Modern Horizons 3 #90 at $1.61, while the most expensive is Modern Horizons 3 Promos #90s at $4.95 — about 3× more. The median across 3 priced printings is $3.60. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Modern Horizons 3.

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Every Emperor of Bones Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Modern Horizons 3 #90 (R) Cheapest 2024 $1.61 $1.15
Modern Horizons 3 #453 (R) 2024 $3.60 $2.05
Modern Horizons 3 Promos #90s (R) Foil 2024 $4.95 $3.00 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard.

1B: Adapt 2.

Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
2 / 2
Legal In
Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

6 Precedents

Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.

Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

Multiple finality counters on a single permanent are redundant.

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.