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Electro, Assaulting Battery

Electro, Assaulting Battery Price

4 printings · 3 sets · first printed 2025

Cheapest $3.70
Median $5.11
Highest $12.37
EDHREC Rank #1,267

Electro, Assaulting Battery has been printed 4 times across 3 sets, first in 2025. Right now the cheapest printing is Marvel's Spider-Man #76 at $3.70, while the most expensive is Marvel's Spider-Man Promos #76s at $12.37 — about 3× more. The median across 3 priced printings is $5.11. Reprint risk: HIGH RISK — Reprinted 4x in the last 2 years.

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Every Electro, Assaulting Battery Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Marvel's Spider-Man #76 (R) Cheapest 2025 $3.70 $3.00
Marvel's Spider-Man #260 (R) 2025 $5.11 $4.20
Marvel's Spider-Man Promos #76s (R) Foil 2025 $12.37 —
Through the Omenpaths #76 (R) 2025 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Human Villain
Flying

You don't lose unspent red mana as steps and phases end.

Whenever you cast an instant or sorcery spell, add R.

When Electro leaves the battlefield, you may pay X. When you do, he deals X damage to target player.
2 / 3
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

4 Precedents

Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.

If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.

Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.