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Electrickery

Electrickery Price

3 printings · 3 sets · first printed 2012

Cheapest $0.24
Median $0.28
Highest $0.64
EDHREC Rank #4,652

Electrickery has been printed 3 times across 3 sets, first in 2012 and most recently in 2024. Right now the cheapest printing is The List #GK1-29 at $0.24, while the most expensive is GRN Guild Kit #29 at $0.64 — about 3× more. The median across 3 priced printings is $0.28. Reprint risk: ELEVATED — Reprinted 3x total; appeared once in a dedicated reprint set (The List).

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Every Electrickery Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
The List #GK1-29 (C) Cheapest 2024 $0.24 $0.09
Return to Ravnica #93 (C) 2012 $0.28 $0.06
GRN Guild Kit #29 (C) 2018 $0.64 $0.09

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Instant
Electrickery deals 1 damage to target creature you don't control.

Overload 1R (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Legal In
Pioneer Modern Legacy Vintage Commander Pauper

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

5 Precedents

If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

Note that if the spell with overload is dealing damage, protection from that spell's color will still prevent that damage.

If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.