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Djeru and Hazoret

Djeru and Hazoret Price

4 printings · 2 sets · first printed 2023

Cheapest $0.37
Median $0.80
Highest $7.09
EDHREC Rank #5,448

Djeru and Hazoret has been printed 4 times across 2 sets, first in 2023. Right now the cheapest printing is March of the Machine #221 at $0.37, while the most expensive is March of the Machine Promos #221p at $7.09 — about 19× more. The median across 4 priced printings is $0.80. Reprint risk: LOW — Reprinted 4x historically, most recently in 2023 -- no dedicated reprint sets or recent activity.

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Every Djeru and Hazoret Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
March of the Machine #221 (R) Cheapest 2023 $0.37 $0.09
March of the Machine #304 (R) 2023 $0.42 $0.09
March of the Machine Promos #221s (R) Foil 2023 $1.19 $1.00 foil
March of the Machine Promos #221p (R) 2023 $7.09 $0.45 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.

Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
5 / 4
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

3 Precedents

If you cast a spell without paying its mana cost, you can’t choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.

If the spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Once Djeru and Hazoret has legally attacked during the turn it came under your control, causing it to lose haste by adding cards to your hand won’t cause it to stop attacking. Similarly, causing it to lose vigilance after it has attacked won’t cause it to become tapped.