Skip to main content
Discovery // Dispersal

Discovery // Dispersal Price

3 printings · 3 sets · first printed 2018

Cheapest $0.12
Median $0.24
Highest $0.32
EDHREC Rank #10,252

Discovery // Dispersal has been printed 3 times across 3 sets, first in 2018 and most recently in 2024. Right now the cheapest printing is Ravnica: Clue Edition #187 at $0.12, while the most expensive is Guilds of Ravnica #223 at $0.32 — about 3× more. The median across 3 priced printings is $0.24. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Ravnica: Clue Edition, Murders at Karlov Manor Commander.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Discovery // Dispersal Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Ravnica: Clue Edition #187 (U) Cheapest 2024 $0.12 —
Murders at Karlov Manor Commander #207 (U) 2024 $0.24 —
Guilds of Ravnica #223 (U) 2018 $0.32 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Sorcery // Instant
No oracle text available.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

11 Precedents

If a permanent has {X} in its mana cost, X is considered to be 0.

As Dispersal resolves, first the next opponent in turn order (or, if it's an opponent's turn, that opponent) chooses a nonland permanent they control with the highest mana cost among their permanents, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen permanents are returned at the same time. Next, each opponent in the same order chooses a card in hand without revealing it, then the chosen cards are discarded at the same time.

If an opponent controls only lands as Dispersal resolves, that player won't return any permanent to their hand. They'll still discard a card.

Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.

If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.

Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.

Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.

A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.

You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.