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Diluvian Primordial

Diluvian Primordial Price

6 printings · 6 sets · first printed 2013

Cheapest $0.25
Median $0.55
Highest $0.88
EDHREC Rank #3,742

Diluvian Primordial has been printed 6 times across 6 sets, first in 2013 and most recently in 2024. Right now the cheapest printing is Starter Commander Decks #47 at $0.25, while the most expensive is Game Night: Free-for-All #26 at $0.88 — about 4× more. The median across 6 priced printings is $0.55. Reprint risk: HIGH RISK — Reprinted 6x, including dedicated reprint sets like Outlaws of Thunder Junction Commander, The List.

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Every Diluvian Primordial Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Starter Commander Decks #47 (R) Cheapest 2022 $0.25 $0.24
The List #GTC-33 (R) 2023 $0.51 $0.24
Commander 2021 #120 (R) 2021 $0.53 $0.24
Outlaws of Thunder Junction Commander #96 (R) 2024 $0.56 $0.32
Gatecrash #33 (R) 2013 $0.76 $0.15
Game Night: Free-for-All #26 (R) 2022 $0.88 $0.07

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Avatar
Flying

When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5 / 5
Legal In
Pioneer Modern Legacy Vintage Commander Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

9 Precedents

If an instant or sorcery card you cast this way is countered, it will still be exiled.

If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner's hand, it won't be exiled. This is true even if the card would be put into a graveyard later that turn.

If a card has {X} in its mana cost, you must choose 0 as its value.

If you cast an instant or sorcery spell with cipher this way, you may exile the card encoded on a creature you control. If you can't, or if you choose not to, the card will end up exiled but not encoded on a creature.

You can choose a number of targets up to the number of opponents you have, one target per opponent.

When casting an instant or sorcery card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.

You cast the cards one at a time, choosing modes, targets and so on. The last card you cast will be the first one to resolve.

If you can't cast one of the target instant or sorcery cards, perhaps because there are no legal targets available, or if you choose not to cast one, it will remain in its owner's graveyard.

If you cast a card "without paying its mana cost," you can't pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.