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Dack Fayden

Dack Fayden Price

8 printings · 7 sets · first printed 2014

Cheapest $1.33
Median $6.74
Highest $23.36
EDHREC Rank #6,910

Dack Fayden has been printed 8 times across 7 sets, first in 2014 and most recently in 2024. Right now the cheapest printing is Mystery Booster 2 #80 at $1.33, while the most expensive is Mythic Edition #RA6 at $23.36 — about 18× more. The median across 6 priced printings is $6.74. Reprint risk: HIGH RISK — Reprinted 8x, including dedicated reprint sets like Mystery Booster 2, Eternal Masters.

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Every Dack Fayden Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Mystery Booster 2 #80 (M) Cheapest 2024 $1.33 $1.00
Secret Lair Drop #251 (M) 2021 $2.53 $1.50
Secret Lair Drop #1689 (M) 2024 $6.05 $3.20
Conspiracy #42 (M) 2014 $7.43 $1.10
Eternal Masters #199 (M) 2016 $7.74 $2.05
Mythic Edition #RA6 (M) Foil 2019 $23.36 $16.50 foil
Legendary Cube Prize Pack #97 (M) 2015 — —
Vintage Masters #247 (M) 2014 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Planeswalker — Dack
+1: Target player draws two cards, then discards two cards.

−2: Gain control of target artifact.

−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Legal In
Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 8 versions.

Official Judge Precedents

5 Precedents

If you gain control of a permanent, and you leave the game, the control-changing effect will end. Unless there's another control-changing effect affecting that permanent, it will return to its owner's control.

If you gain control of a permanent another player owns, and that player leaves the game, the permanent will also leave the game.

The effect of Dack's second ability and the effect of the emblem's ability last indefinitely. You won't lose control of the permanents if Dack leaves the battlefield.

The targeted player draws two cards and discards two cards all while Dack's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

The ability of Dack's emblem will resolve before the spell that caused it to trigger.