Cyclonic Rift Price
17 printings · 10 sets · first printed 2012
Cyclonic Rift has been printed 17 times across 10 sets, first in 2012 and most recently in 2026. Right now the cheapest printing is Double Masters #47 at $29.83, while the most expensive is Secrets of Strixhaven Mystical Archive #144 at $340.73 — about 11× more. The median across 15 priced printings is $37.30. 1 serialized (numbered) printing is listed below but left out of the headline prices. Reprint risk: HIGH RISK — Reprinted 17x, including dedicated reprint sets like Ravnica Remastered, Commander Masters.
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Every Cyclonic Rift Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Double Masters #47 (R) Cheapest | 2020 | $29.83 | $17.50 |
| Secret Lair Drop #1869 (R) | 2025 | $30.44 | $22.00 |
| Commander Masters #84 (R) | 2023 | $31.55 | $21.00 |
| Return to Ravnica #35 (R) | 2012 | $31.88 | $22.00 |
| Secrets of Strixhaven Mystical Archive #14 (M) | 2026 | $33.46 | $22.00 |
| Commander 2014 #104 (R) | 2014 | $34.29 | $20.00 |
| Modern Masters 2017 #35 (R) | 2017 | $35.45 | $24.00 |
| Ravnica Remastered #40 (M) | 2024 | $39.16 | $23.00 |
| Ravnica Remastered #313 (M) | 2024 | $39.43 | $27.00 |
| Double Masters #339 (R) | 2020 | $40.95 | $27.00 |
| Ravnica Remastered #419 (M) | 2024 | $46.38 | $33.00 |
| Commander Masters #485 (R) Foil | 2023 | $55.17 | — |
| Secrets of Strixhaven Mystical Archive #79 (M) | 2026 | $79.83 | $51.00 |
| Secrets of Strixhaven Mystical Archive #144 (M) Foil | 2026 | $340.73 | $200.00 foil |
| Ravnica Remastered #313z (M) Foil Serialized | 2024 | $1,744.99 | — |
| Explorer Anthology 3 #1 (R) | 2023 | — | — |
| Magic Online Promos #82816 (R) | 2020 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Overload
Legality is a property of the card, not the printing, so it is identical for all 17 versions.
Official Judge Precedents
4 PrecedentsTo determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.