Curse of Leeches // Leeching Lurker Price
5 printings · 4 sets · first printed 2021
Curse of Leeches // Leeching Lurker has been printed 5 times across 4 sets, first in 2021 and most recently in 2022. Right now the cheapest printing is Innistrad: Midnight Hunt #94 at $0.29, while the most expensive is Innistrad: Midnight Hunt Promos #94s at $0.82 — about 3× more. The median across 4 priced printings is $0.36. Reprint risk: ELEVATED — Reprinted 5x total; appeared once in a dedicated reprint set (Innistrad: Double Feature).
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Every Curse of Leeches // Leeching Lurker Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Innistrad: Midnight Hunt #94 (R) Cheapest | 2021 | $0.29 | $0.05 |
| Innistrad: Double Feature #94 (R) | 2022 | $0.34 | $0.20 |
| Innistrad: Midnight Hunt #345 (R) | 2021 | $0.39 | $0.08 |
| Innistrad: Midnight Hunt Promos #94s (R) Foil | 2021 | $0.82 | $0.09 foil |
| Magic Online Promos #93988 (R) | 2022 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Legality is a property of the card, not the printing, so it is identical for all 5 versions.
Official Judge Precedents
12 PrecedentsIf it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
If you cast Curse of Leeches while it is night, you must still choose a target player, and that player must be a legal target as Curse of Leeches resolves. It enters the battlefield transformed and is not attached to that player.
After Curse of Leeches transforms into Leeching Lurker, it will become unattached from the player it's attached to as a state-based action.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
Attaching Curse of Leeches as it transforms doesn't target a player, so it can be attached to a player with hexproof this way.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.