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Council's Judgment

Council's Judgment Price

11 printings · 8 sets · first printed 2014

Cheapest $0.40
Median $1.09
Highest $24.44
EDHREC Rank #3,558

Council's Judgment has been printed 11 times across 8 sets, first in 2014 and most recently in 2025. Right now the cheapest printing is Ravnica: Clue Edition #57 at $0.40, while the most expensive is Secret Lair Drop #7041 at $24.44 — about 61× more. The median across 9 priced printings is $1.09. Reprint risk: HIGH RISK — Reprinted 11x, including dedicated reprint sets like Outlaws of Thunder Junction Commander, Ravnica: Clue Edition.

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Every Council's Judgment Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Ravnica: Clue Edition #57 (R) Cheapest 2024 $0.40 $0.30
The List #CNS-16 (R) 2020 $0.58 —
Conspiracy #16 (R) 2014 $0.86 $3.50 foil
Double Masters #11 (R) 2020 $0.99 $0.75 foil
Outlaws of Thunder Junction Commander #79 (R) 2024 $1.09 $0.33
Secret Lair Drop #1635 (R) 2024 $2.38 $1.60
Double Masters #336 (R) 2020 $2.82 $3.00
Secret Lair Drop #1635★ (R) Foil 2024 $3.07 —
Secret Lair Drop #7041 (R) Foil 2025 $24.44 $13.50 foil
Magic Online Promos #82820 (R) 2020 — —
Vintage Masters #20 (R) 2014 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 11 versions.

Official Judge Precedents

6 Precedents

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.

Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.

In the unusual case that no permanents have any votes, nothing is exiled.

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

Each player must vote for one of the candidate permanents. They can't abstain.