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Conduit of Worlds

Conduit of Worlds Price

7 printings · 4 sets · first printed 2023

Cheapest $1.17
Median $3.28
Highest $9.76
EDHREC Rank #566

Conduit of Worlds has been printed 7 times across 4 sets, first in 2023 and most recently in 2026. Right now the cheapest printing is Marvel Super Heroes Commander #171 at $1.17, while the most expensive is Phyrexia: All Will Be One Promos #163s at $9.76 — about 8× more. The median across 7 priced printings is $3.28. Reprint risk: HIGH RISK — Reprinted 7x, including dedicated reprint sets like Marvel Super Heroes Commander, Tarkir: Dragonstorm Commander.

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Every Conduit of Worlds Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Marvel Super Heroes Commander #171 (R) Cheapest 2026 $1.17 $0.50
Marvel Super Heroes Commander #378 (R) 2026 $2.16 $0.50
Phyrexia: All Will Be One #163 (R) 2023 $2.83 $0.80
Tarkir: Dragonstorm Commander #251 (R) 2025 $3.28 $0.40
Phyrexia: All Will Be One Promos #163p (R) 2023 $4.20 $1.15
Phyrexia: All Will Be One #390 (R) 2023 $4.20 $2.05
Phyrexia: All Will Be One Promos #163s (R) Foil 2023 $9.76 $3.10 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Artifact
You may play lands from your graveyard.

T: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 7 versions.

Official Judge Precedents

3 Precedents

The second ability of Conduit of Worlds will count spells you cast earlier in the turn even if Conduit of Worlds wasn't on the battlefield or under your control at that time. It will also count a spell you cast that subsequently was countered or failed to resolve. Notably, it will also include Conduit of Worlds itself on the turn you cast it.

The second ability of Conduit of Worlds allows you to cast the target card as the ability resolves. You can't wait and cast that card later in the turn. If you cast it, you can't cast any other spells this turn, even if another effect would allow you to.

The first ability of Conduit of Worlds doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.