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Complete the Circuit

Complete the Circuit Price

4 printings · 2 sets · first printed 2023

Cheapest $0.31
Median $0.40
Highest $0.49
EDHREC Rank #9,087

Complete the Circuit has been printed 4 times across 2 sets, first in 2023. Right now the cheapest printing is March of the Machine Promos #52p at $0.31, while the most expensive is March of the Machine Promos #52s at $0.49. The median across 4 priced printings is $0.40. Reprint risk: LOW — Reprinted 4x historically, most recently in 2023 -- no dedicated reprint sets or recent activity.

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Every Complete the Circuit Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
March of the Machine Promos #52p (R) Cheapest 2023 $0.31 $0.18
March of the Machine #52 (R) 2023 $0.35 $0.08
March of the Machine #351 (R) 2023 $0.44 $0.09
March of the Machine Promos #52s (R) Foil 2023 $0.49 $0.65 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

You may cast sorcery spells this turn as though they had flash.

When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

15 Precedents

The "as though they had flash" effect applies only to casting sorcery spells. It does not, for example, change when you may activate abilities that can be activated "only as a sorcery."

A copy of a spell is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.

You may choose different new targets for each of the copies.

If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

You can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

If the spell that's copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can't be chosen.

If you copy a spell, you control the copy. It will resolve before the original spell does.

If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.