Skip to main content
Commence the Endgame

Commence the Endgame Price

4 printings · 3 sets · first printed 2019

Cheapest $0.25
Median $0.59
Highest $1.08
EDHREC Rank #8,432

Commence the Endgame has been printed 4 times across 3 sets, first in 2019 and most recently in 2025. Right now the cheapest printing is Aetherdrift Commander #38 at $0.25, while the most expensive is War of the Spark Promos #45p at $1.08 — about 4× more. The median across 4 priced printings is $0.59. Reprint risk: ELEVATED — Reprinted 4x total; appeared once in a dedicated reprint set (Aetherdrift Commander).

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Commence the Endgame Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Aetherdrift Commander #38 (R) Cheapest 2025 $0.25 —
War of the Spark #45 (R) 2019 $0.36 $0.45 foil
War of the Spark Promos #45s (R) Foil 2019 $0.83 $0.20 foil
War of the Spark Promos #45p (R) 2019 $1.08 $0.95

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Instant
This spell can't be countered.

Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

8 Precedents

A spell or ability that counters spells can still target Commence the Endgame. When that spell or ability resolves, Commence the Endgame won't be countered, but any additional effects of that spell or ability will still happen.

You draw two cards and amass X all while Commence the Endgame is resolving. Nothing can happen between the two, and no player may choose to take actions.

To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.

Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.