Comet Storm Price
11 printings · 11 sets · first printed 2010
Comet Storm has been printed 11 times across 11 sets, first in 2010 and most recently in 2020. Right now the cheapest printing is Commander 2011 #117 at $2.78, while the most expensive is Worldwake Promos #76★ at $11.61 — about 4× more. The median across 10 priced printings is $3.58. Reprint risk: HIGH RISK — Reprinted 11x, including dedicated reprint sets like Commander Legends, Commander 2020.
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Every Comet Storm Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Commander 2011 #117 (M) Cheapest | 2011 | $2.78 | $2.05 |
| Commander 2020 #148 (M) | 2020 | $2.99 | $1.80 |
| Modern Masters 2015 #111 (M) | 2015 | $3.23 | $2.05 |
| Worldwake #76 (M) | 2010 | $3.33 | $1.80 |
| Commander 2017 #132 (M) | 2017 | $3.53 | $1.00 |
| Commander Anthology #79 (M) | 2017 | $3.63 | $1.50 |
| Commander 2015 #146 (M) | 2015 | $4.04 | $1.50 |
| Commander Legends #411 (M) | 2020 | $4.10 | $2.00 |
| Magic Player Rewards 2010 #76 (M) | 2010 | $10.45 | — |
| Worldwake Promos #76★ (M) Foil | 2010 | $11.61 | $3.00 foil |
| Magic Online Promos #35822 (M) Foil | 2010 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Legality is a property of the card, not the printing, so it is identical for all 11 versions.
Official Judge Precedents
10 PrecedentsAs long as any of its targets are legal at the time Comet Storm resolves, Comet Storm will deal X damage to each of those legal targets.
The number of targets you choose for Comet Storm is one more than the number of times it's kicked. First you declare how many times you're going to kick the spell (at the same time you declare the value of X), then you choose the targets accordingly, then you pay the costs. No player can respond between the time you declare how many times you'll kick the spell and the time you choose the targets.
Each target you choose must be different.
For example, if you want Comet Storm to deal 4 damage to each of three different targets, that means X is 4 and you're kicking the spell twice. You'll pay a mana cost of , plus a kicker cost of
, plus another kicker cost of
, for a total of
.
The kicker ability doesn't let you pay a kicker cost more than once.
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
If a spell's kicker cost was paid, the spell is "kicked."
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.