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Collective Effort

Collective Effort Price

9 printings · 7 sets · first printed 2016

Cheapest $0.22
Median $0.35
Highest $2.82
EDHREC Rank #3,204

Collective Effort has been printed 9 times across 7 sets, first in 2016 and most recently in 2026. Right now the cheapest printing is Marvel Super Heroes Commander #126 at $0.22, while the most expensive is Warhammer 40,000 Commander #183★ at $2.82 — about 13× more. The median across 8 priced printings is $0.35. Reprint risk: HIGH RISK — Reprinted 9x, including dedicated reprint sets like Marvel Super Heroes Commander, Final Fantasy Commander.

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Every Collective Effort Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Marvel Super Heroes Commander #126 (R) Cheapest 2026 $0.22 —
Final Fantasy Commander #237 (R) 2025 $0.27 —
Eldritch Moon #17 (R) 2016 $0.30 $0.09
Phyrexia: All Will Be One Commander #61 (R) 2023 $0.32 $0.09
Warhammer 40,000 Commander #183 (R) 2022 $0.39 $0.75 foil
Marvel Super Heroes Commander #299 (R) 2026 $0.50 $0.03
Eldritch Moon Promos #17s (R) Foil 2016 $0.72 $0.85 foil
Warhammer 40,000 Commander #183★ (R) Foil 2022 $2.82 —
Shadows over Innistrad Remastered #19 (R) 2023 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 9 versions.

Official Judge Precedents

9 Precedents

Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.

You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.

If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.

If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.

You can't choose any one mode multiple times.

Additional costs don't affect a spell's mana value.

You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.

If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.

If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).