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Chains of Mephistopheles

Chains of Mephistopheles Price

3 printings · 3 sets · first printed 1994

Cheapest $1,260.44
Median $1,260.44
Highest $1,260.44
EDHREC Rank #11,188

Chains of Mephistopheles has been printed 3 times across 3 sets, first in 1994 and most recently in 2017. Right now the cheapest printing is Legends #91 at $1,260.44. The median across 1 priced printing is $1,260.44. Reprint risk: RESERVED LIST (ZERO RISK) — On the Reserved List -- Wizards has committed to never reprint these cards.

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Every Chains of Mephistopheles Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Legends #91 (R) Cheapest 1994 $1,260.44 $905.00
Magic Online Promos #65646 (R) Foil 2017 — —
Masters Edition #63 (R) 2007 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Legal In
Legacy Vintage Commander PreDH

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

5 Precedents

Cards which are drawn as a cost are affected by this card because replacement effects can alter the payment of costs.

The effect is cumulative. If there are two of these on the battlefield, each of them will modify each draw (after the first one if during the draw step), and will cause the player to discard or to “mill” a card from their library. As they resolve in order, the player must discard if possible. Once the player fails to discard and instead “mills” a card, all further effects of additional Chains of Mephistopheles will not do anything. This is because the “mill” also replaces the draw effect and the player is no longer drawing a card. You handle them in order. Each one makes you discard first and then continue or else mill a card and lose the draw.

A player’s normal card draw on their turn is exempt from this effect. All other draws will be affected.

If a spell or ability would cause a player to draw multiple cards, this is treated as a number of individual “draw one card” actions. Apply the effect of Chains of Mephistopheles to each one.

Here’s what happens when Chains of Mephistopheles replaces a player’s draw: — If that player has at least one card in their hand, they discard a card and then draws a card. — If that player’s hand is empty, they put the top card of their library into their graveyard. The player doesn’t draw a card at all.