Skip to main content
Cayth, Famed Mechanist

Cayth, Famed Mechanist Price

5 printings · 1 set · first printed 2024

Cheapest $0.40
Median $0.84
Highest $5.09
EDHREC Rank #4,392

Cayth, Famed Mechanist has been printed 5 times across 1 set, first in 2024. Right now the cheapest printing is Modern Horizons 3 Commander #6 at $0.40, while the most expensive is Modern Horizons 3 Commander #137 at $5.09 — about 13× more. The median across 5 priced printings is $0.84. Reprint risk: HIGH RISK — Reprinted 5x, including dedicated reprint sets like Modern Horizons 3 Commander.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Cayth, Famed Mechanist Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Modern Horizons 3 Commander #6 (M) Cheapest 2024 $0.40 $0.45
Modern Horizons 3 Commander #10 (M) 2024 $0.50 $0.38
Modern Horizons 3 Commander #26 (M) 2024 $0.84 $0.80
Modern Horizons 3 Commander #18 (M) Foil 2024 $2.76 —
Modern Horizons 3 Commander #137 (M) Foil 2024 $5.09 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Dwarf Artificer
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Other nontoken creatures you control have fabricate 1.

2, T: Choose one —

• Populate.

• Proliferate.
3 / 3
Legal In
Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

11 Precedents

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

Fabricate doesn't cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Cayth, Famed Machinist will enter the battlefield as a 3/3 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.

You choose whether to put a +1/+1 counter on the creature or create a Servo token as the fabricate ability is resolving. No player may take actions between the time you choose and the time that the counter is added or the token is created.

Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the new token will work.

If you control no creature tokens when you populate, nothing will happen.

The new creature token copies the characteristics of the original token as stated by the effect that created the original token.

The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on.

You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

If you can't put a +1/+1 counter on the creature for any reason as fabricate resolves (for instance, if it's no longer on the battlefield), you just create a Servo token.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.