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Case of the Locked Hothouse

Case of the Locked Hothouse Price

3 printings · 2 sets · first printed 2024

Cheapest $2.67
Median $3.53
Highest $7.32
EDHREC Rank #1,531

Case of the Locked Hothouse has been printed 3 times across 2 sets, first in 2024. Right now the cheapest printing is Murders at Karlov Manor Promos #155p at $2.67, while the most expensive is Murders at Karlov Manor Promos #155s at $7.32 — about 3× more. The median across 3 priced printings is $3.53. Reprint risk: LOW — Reprinted 3x historically, most recently in 2024 -- no dedicated reprint sets or recent activity.

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Every Case of the Locked Hothouse Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Murders at Karlov Manor Promos #155p (R) Cheapest 2024 $2.67 $3.95
Murders at Karlov Manor #155 (R) 2024 $3.53 $2.50
Murders at Karlov Manor Promos #155s (R) Foil 2024 $7.32 $5.50 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment — Case
You may play an additional land on each of your turns.

To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

10 Precedents

Each Case has two special keyword abilities: to solve and solved.

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

The effect of Case of the Locked Hothouse that allows you to play an additional land is cumulative with similar effects. For example, if you control two Case of the Locked Hothouses, you'll be able to play three lands during each of your turns.

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

Cases don't lose their other abilities when they become solved.

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

Once a Case becomes solved, it stays solved until it leaves the battlefield.