Cankerbloom Price
4 printings · 2 sets · first printed 2023
Cankerbloom has been printed 4 times across 2 sets, first in 2023 and most recently in 2026. Right now the cheapest printing is Phyrexia: All Will Be One #294 at $0.37, while the most expensive is Phyrexia: All Will Be One #451 at $2.98 — about 8× more. The median across 3 priced printings is $0.61. Reprint risk: ELEVATED — Reprinted 4x total; appeared once in a dedicated reprint set (The List).
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Every Cankerbloom Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Phyrexia: All Will Be One #294 (U) Cheapest | 2023 | $0.37 | $0.05 |
| Phyrexia: All Will Be One #161 (U) | 2023 | $0.61 | $0.09 |
| Phyrexia: All Will Be One #451 (U) Foil | 2023 | $2.98 | $0.50 foil |
| The List #ONE-161 (U) | 2026 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legality is a property of the card, not the printing, so it is identical for all 4 versions.
Official Judge Precedents
6 PrecedentsYou don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.