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Call of the Nightwing

Call of the Nightwing Price

4 printings · 3 sets · first printed 2013

Cheapest $0.18
Median $0.26
Highest $0.32
EDHREC Rank #17,361

Call of the Nightwing has been printed 4 times across 3 sets, first in 2013 and most recently in 2021. Right now the cheapest printing is Gatecrash #149 at $0.18, while the most expensive is GRN Guild Kit #8 at $0.32. The median across 4 priced printings is $0.26. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like The List.

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Every Call of the Nightwing Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Gatecrash #149 (U) Cheapest 2013 $0.18 $0.16 foil
The List #GTC-149 (U) 2021 $0.25 —
The List #GK1-8 (U) 2019 $0.26 —
GRN Guild Kit #8 (U) 2018 $0.32 $0.06

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Sorcery
Create a 1/1 blue and black Horror creature token with flying.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Legal In
Pioneer Modern Legacy Vintage Commander Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

12 Precedents

You can exile Call of the Nightwing encoded on the Horror creature token it just created.

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

The copy of the card with cipher is created in and cast from exile.