Call for Unity Price
3 printings · 3 sets · first printed 2017
Call for Unity has been printed 3 times across 3 sets, first in 2017 and most recently in 2023. Right now the cheapest printing is Aether Revolt #9 at $0.21, while the most expensive is Aether Revolt Promos #9s at $0.88 — about 4× more. The median across 3 priced printings is $0.24. Reprint risk: ELEVATED — Reprinted 3x total; appeared once in a dedicated reprint set (Tales of Middle-earth Commander).
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Every Call for Unity Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Aether Revolt #9 (R) Cheapest | 2017 | $0.21 | $0.04 |
| Tales of Middle-earth Commander #163 (R) | 2023 | $0.24 | — |
| Aether Revolt Promos #9s (R) Foil | 2017 | $0.88 | $0.12 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Creatures you control get +1/+1 for each unity counter on this enchantment.
Legality is a property of the card, not the printing, so it is identical for all 3 versions.
Official Judge Precedents
5 PrecedentsAll cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
Energy counters aren't permanents. Paying won't satisfy a revolt ability.
Tokens that leave the battlefield will satisfy a revolt ability.
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.