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Bloodchief Ascension

Bloodchief Ascension Price

6 printings · 4 sets · first printed 2009

Cheapest $14.49
Median $22.23
Highest $34.67
EDHREC Rank #762

Bloodchief Ascension has been printed 6 times across 4 sets, first in 2009 and most recently in 2025. Right now the cheapest printing is Avatar: The Last Airbender Eternal #23 at $14.49, while the most expensive is Commander Masters #504 at $34.67 — about 2× more. The median across 6 priced printings is $22.23. Reprint risk: HIGH RISK — Reprinted 6x, including dedicated reprint sets like Commander Masters, The List.

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Every Bloodchief Ascension Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Avatar: The Last Airbender Eternal #23 (M) Cheapest 2025 $14.49 $12.50
Commander Masters #139 (R) 2023 $20.46 $19.00
The List #ZEN-82 (R) 2021 $21.67 $15.50
Zendikar #82 (R) 2009 $22.78 $15.00
Commander Masters #636 (R) 2023 $28.44 $22.00
Commander Masters #504 (R) Foil 2023 $34.67 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Legal In
Modern Legacy Vintage Commander Brawl Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

5 Precedents

Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.

Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.

For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.

Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.